Survive the crate horde at sea.
Crates rain down onto the water. Your flagship's gun aims itself; you steer along the waterline to dodge what falls and scoop up what floats. Every level deals three cards, every run builds a different ship. Last fifteen minutes and beat the final crate.
What makes a run
- Three weapon classes: bouncing Cannon, piercing Laser, bursting Firework.
- Real 2D physics: crates split, explode, drift on parachutes or leave floating mines you can only dodge.
- Dozens of upgrade cards and evolutions, gunboats that follow the flagship like ducklings.
- Workshop, skins and an almanac between runs. Easy, Normal and Hard.
Support
A bug, a balance idea, a lost run? Write to contact@coldsnap.fr. We read every message.